Spanning visual arts, visual computing, computational fabrication, and human-computer interaction, my work investigates how to engineer expressive technologies: computational tools that yield new artifacts or interactions in atypical form factors. So far, I have developed creative technologies for advanced materials and complex perceptual phenomena. My doctoral thesis applies these ideas to manufacturing workflows for analog interfaces, which can respond to a range of external stimuli.
Outside of research, I love to paint, play✉️Email · 🎓Google Scholar · 🐦X